If a grindstone is used, the item instead keeps its custom name while losing all its prior work penalties and enchantments (except for curses), returning some XP from enchantments in the process.Īny item or stack of items can be renamed. Item repair on a crafting grid removes all prior work penalties, enchantments, and custom names. (prior use penalty) = 2^(Anvil use count) - 1 Using an enchantment table on an item does not affect anvil uses. For another example, an item with 3 anvil uses and an item with 2 anvil uses yields one with 4 anvil uses. For example, two items with 2 anvil uses are combined into one with 3 anvil uses. From there the player must use creative mode to repair/enchant/rename items using an anvil.Ĭombining items of the same or different number of anvil uses takes the greater number and adds 1 for the final product. If the player adds an enchanted book that has never been used in an anvil with a sword that has never been used in an anvil, then the sword gains 1 anvil use.Īs an item gets more anvil uses, the experience required to use the item in the anvil increases to the point where it says "Too expensive!". There are three degradation levels: Anvil, Chipped Anvil, and Damaged Anvil in Java Edition, and Anvil, Slightly Damaged Anvil, and Very Damaged Anvil in Bedrock Edition.Īnvil uses are the number of times an item has been used in an anvil.Įvery time an item is used in an anvil, except for being renamed, it gets one anvil use. If the job would cost 40 or more levels, it is rejected as "Too Expensive!" This does not apply in creative mode.Įach time something is repaired, enchanted, or renamed using an anvil, the anvil has a 12% chance to degrade. In survival mode and adventure mode, the anvil can apply only 39 levels worth of work in a single operation. Renaming items can be done in the same work step as repairing or combining, provided the experience cost is not too high. Other than crushing mobs/players, falling anvils can also crush any dropped items and destroy them. A maximum of 40 HP damage can be dealt by a falling anvil, no matter how high the anvil falls. This causes the anvil to degrade one level and deal 2 HP damage for each block fallen after the first block to the mob/player who were crushed.
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